Gaming

Sociology of gaming is a branch of sociology that studies the role of gaming in society. Gaming refers to the activity and culture of playing and creating video games, board games, card games, role-playing games, and other types of games. Sociology of gaming examines how gaming influences and is influenced by social factors, such as culture, identity, gender, sexuality, and fandom. It also explores how gaming affects and is affected by social outcomes, such as social interaction, social learning, social creativity, social change, and social problems. Sociology of gaming is an interdisciplinary field that draws on various theories and methods from sociology, game studies, media studies, cultural studies, and more. It covers a wide range of topics and issues, such as gaming history, gaming industry, gaming genres, gaming mechanics, gaming aesthetics, gaming communities, gaming ethics, gaming politics, gaming globalisation, gaming innovation, and gaming resistance.Our category of sociology of gaming provides you with the most comprehensive and up-to-date information on this fascinating and important field. You will find articles and texts that introduce you to the main concepts and debates in sociology of gaming. You will also find case studies and examples that illustrate how sociology of gaming applies to different types and examples of games, such as action, adventure, strategy, simulation, puzzle, sports, casual, educational, and more. Whether you are a gamer, a scholar, a developer, or a critic of gaming in sociology of gaming, our category will help you expand your knowledge and understanding of the gaming dimension of social life.

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